IDENTIFYING DATA 2023_24
Subject (*) BUSINESS GAMES Code 16204224
Study programme
Bachelor's Degree in Finances and Accounting
Cycle 1st
Descriptors Credits Type Year Period
6 Optional Third 2Q
Language
Castellà
Department Business Management
Coordinator
LI , XIAONI
HERNANDEZ LARA, ANA BEATRIZ
E-mail xiaoni.li@urv.cat
Lecturers
LI , XIAONI
Web
General description and relevant information <p><strong>DESCRIPCIÓ GENERAL DE L’ASSIGNATURA</strong></p><p>The general objective of this subject is to put into practice the decision-making process at senior management level using a business simulation tool, specifically a business game.</p>

Competences
Type A Code Competences Specific
 A4 Interpret financial statements and assess the financial situation of a company, in order to carry out the necessary corrective actions or enhance future opportunities
 A5 Find, analyze and interpret quantitative and qualitative information of a financial, accounting, economic, social and legal nature that is relevant to the taking of business decisions.
Type B Code Competences Transversal
 B2 Effective solutions to complex problems
 B5 Teamwork, collaboration and sharing of responsibility
Type C Code Competences Nuclear
 C3 Be able to manage information and knowledge

Learning outcomes
Type A Code Learning outcomes
 A4 Identifica la informació rellevant per a la presa de decisions a nivell d'alta direcció
Analitza la informació econòmica i financera d'una empresa que influeix en les decisions a nivell directiu
Dona resposta a la problemàtica que afronten les empreses en el desenvolupament de l'procés de decisió empresarial
 A5 Decideix i analitza les conseqüències de les decisions de l'alta direcció
Dona resposta a la problemàtica que afronten les empreses en el desenvolupament de l'procés de decisió empresarial
Type B Code Learning outcomes
 B2 Follow a logical method to identify the causes of a problem and not merely accept the symptoms.
Provide alternative solutions to a problem and evaluate risks and advantages.
Find appropriate solutions.
Direct systematic processes for taking group decisions.
 B5 Help to define, organize and distribute the group’s tasks.
Participate actively and share information, knowledge and experience.
Accept and comply with the rules of the group.
Help to manage the differences, disagreements and conflicts that arise in the group in a positive manner.
Type C Code Learning outcomes
 C3 Locate and access information effectively and efficiently.

Contents
Topic Sub-topic
1. Simulation tools: Business games 1.1. Foundations of experiential learning
1.2. Business simulation
1.3. Business games
2. SimFirm 2.1. Production
2.2. Marketing
2.3. Logistics and Finance
2.4. Analysis of outcomes
3. Practice rounds 3.1. Practice round 1
3.2. Practice round 2
4. Competitive rounds 4.1. Decision-making in competitive rounds
4.2. Round outcomes analysis

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
A2
A5
B2
B5
2 0 2
Lecture
A2
A5
15 30 45
IT-based practicals in computer rooms
A2
A5
B2
B5
35 39 74
Personal attention
0 25 25
 
Practical tests
A4
A5
B2
B5
C3
0 2 2
Oral tests
A4
A5
B2
B5
C3
0 2 2
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities Introduction of the course, teamwork dynamics and assessment
Lecture Explanation about SimFirm and how to analyze results using the business game
IT-based practicals in computer rooms Practice of decision-making every round
Personal attention Professors will decide on the schedule (6 hours per week) to conduct personal attention with students

Personalized attention
Description
<p>Professors will decide on the schedule (6 hours per week) to conduct personal attention with students</p>

Assessment
Methodologies Competences Description Weight        
Practical tests
A4
A5
B2
B5
C3
Initial report (20%)
Final report (30%)
Financial and economic outcomes achieved with the game (30%)
80%
Oral tests
A4
A5
B2
B5
C3
Oral presentations 20%
Others  
 
Other comments and second exam session

Students who do not pass the firs call may take the second call where the evaluation will be carried our through a development exam on the contents of the business simulator. The test will be equivalent to 100% of the grade


Sources of information

Basic

Leon, O.G. (1994). Análisis de Decisiones, McGraw-Hill.
Díez de Castro, J., Redondo López, C. (1996). Administración de Empresas, Pirámide.
Córdoba Bueno, M. (2004). Metodología para la Toma de Decisiones, Delta.

Hammond, J.S., Keeney, R.L., Rafia, H. (2000). Decisiones Inteligentes, Gestión 2000.

Academic papers of the journal Simulation & Gaming.

Complementary

Consulta de trabajos publicados en la revista internacional Simulation & Gaming.

Recommendations


Subjects that it is recommended to have taken before
STRATEGIC MANAGEMENT/16204210
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.