IDENTIFYING DATA 2016_17
Subject (*) PERSON-COMPUTER INTERACTION Code 17234104
Study programme
Bachelor's Degree in Computer engineering (2010)
Cycle 1st
Descriptors Credits Type Year Period
6 Compulsory Third 1Q
Language
Català
Department Computer Engineering and Mathematics
Coordinator
MAURI LOBA, CESAR FRANCESC
E-mail cesar.mauri@urv.cat
Lecturers
MAURI LOBA, CESAR FRANCESC
Web http://moodle.urv.cat
General description and relevant information L’assignatura ha de servir per a introduir als alumnes els conceptes bàsics de la interacció persona-ordinador. Inclou com el factor humà afecta a la interacció, quins són els principals dispositius per a la interacció, fonaments de disseny de sistemes interactius, introducció a l'accessibilitat i avaluació de la usabilitat i l'accessibilitat.

Competences
Type A Code Competences Specific
 A6 Be able to design, develop, evaluate and ensure the accessibility, ergonomics, usability and security of IT systems, services and applications, and the information that they manage.
 CM17 Be able to design and evaluate human-computer interfaces that guarantee the accessibility and usability of the IT systems, services and applications.
Type B Code Competences Transversal
 B3 Be able to solve problems with initiative, make decisions, be creative, use critical reasoning and communicate and transmit knowledge, abilities and skills in the field of the profession of technical IT engineer.
Type C Code Competences Nuclear

Learning outcomes
Type A Code Learning outcomes
 A6 Evaluate the usability and accessibility of interactive systems.
 CM17 Know the fundamentals of human-computer interaction.
Understand how the human factor affects the human-computer interaction.
Know the principal devices for human-computer interaction.
Know how to make a prototype of a user interface.
Evaluate the usability and accessibility of interactive systems.
Type B Code Learning outcomes
 B3 Is able to solve problems in an ingenious manner using initiative and creativity whilst taking into account the concepts of the subject.
Type C Code Learning outcomes

Contents
Topic Sub-topic
0. Introduction
1. User interaction technologies
2. Design and implementation of human-computer interfaces.

2.1 Human factors
2.2 Fundamentals of interactive systems
2.3 Evaluation
2.4 Accessibility
3. Introduction to information visualization
4. Advanced interfaces.

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
A6
CM17
2 2 4
Lecture
A6
CM17
24 24 48
Practicals using information and communication technologies (ICTs) in computer rooms
A6
CM17
B3
25 50 75
Personal tuition
1 0 1
 
Extended-answer tests
A6
CM17
B3
4 12 16
Objective short-answer tests
A6
CM17
B3
2 4 6
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities not available
Lecture not available
Practicals using information and communication technologies (ICTs) in computer rooms not available
Personal tuition not available

Personalized attention
Description
Students can ask questions or request an appointment via email.

Assessment
Methodologies Competences Description Weight        
Practicals using information and communication technologies (ICTs) in computer rooms
A6
CM17
B3
The students, in groups of 3 or 4 people, will have to analyse a problem or task related to an interactive ICT system, create multiple design alternatives, implement a detailed prototype and evaluate it with real users. The practice include 4 deliverables and a public lecture. 50%
Extended-answer tests
A6
CM17
B3
Extended-answer tests in class 40%
Objective short-answer tests
A6
CM17
B3
There will be exercises and objective tests of short questions via Moodle. 10%
Others  
 
Other comments and second exam session

1st call (continuous evaluation)

There will be 2 written tests, one or more exercises and objective tests of short questions (via moodle) and a practice through ICT which includes 4 deliverables. Pass criterion:

  • Have a grade of 5 or higher on the final written test.
  • The average of the tests is 5 or higher.
  • The average of the exercises and objective tests of short questions is 5 or higher.
  • The average of practices is 4 or higher
  • The result of combining the former grades is 5 or higher.

2nd call

Students who do not pass the subject in the continuous assessment have to carry out a examination on the second call, and deliver those parts of the practice that do not exceed the rating of 4. Pass criterion:

  • Have a grade of 5 or higher on the test.
  • The average of practices is 4 or higher.
  • The result of combining test (50%) and practices (50%) grades is 5 or higher.

Students may not bring any electronic devices on the written tests.


Sources of information

Basic Alan J. Dix, Human-computer interaction, 3rd ed., Harlow, England [etc.] : Pearson Education, cop. 2
Steve Krug, Don't make me think! : a common sense approach to web usability , 2nd ed, Berkeley, Calif. : New Riders, cop. 2006
Jeff Johnson, Designing with the mind in mind : simple guide to understanding user interface design rules, 1st ed, Burlington, MA : Morgan Kaufmann Publishers, 2010

Alguns dels llibres anteriors es troben també disponibles en edició electrònica.

El llibre de Steve Krug també es troba traduït al castellà:

No me hagas pensar : una aproximación a la usabilidad en la web
Krug, Steve
Madrid : Pearson Educación, cop. 2006

Complementary Toni Granollers i Saltiveri, Jesús Lorés Vidal, José Juan Cañas Delgado, Diseño de sistemas interactivos centrados en el usuario, 1st ed, Barcelona : UOC, 2005
Julio Abascal, José J. Cañas, Miguel Gea, Ana Belén Gil, Jesús Lorés, Ana Belén Martínez Prieto, Man, Introducción a la Interacción Persona-Ordenador, ,
GRIHO, Modelo de Proceso de la Ingeniería de la usabilidad y de la accesibilidad. MPIu+a, , Lleida
Ben Shneiderman & Catherine Plaisant, Designing the user interface : strategies for effective human-computer interaction, 5th ed, Upper Saddle River, N.J. ; London : Pearson Educat
Jakob Nielsen, useit.com, ,
, Usability First, ,

Recommendations


Subjects that it is recommended to have taken before
THE FUNDAMENTALS OF PROGRAMMING/17234001
PROGRAMMING/17234114
 
Other comments
Es suposarà que l'estudiant sap programar en llenguatge Java i coneix quins són els elements bàsics per dissenyar interfícies gràfiques així com les eines SWING de Java.
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.