Type A
|
Code |
Competences Specific | | A6 |
Be able to design, develop, evaluate and ensure the accessibility, ergonomics, usability and security of IT systems, services and applications, and the information that they manage. |
| CM17 |
Be able to design and evaluate human-computer interfaces that guarantee the accessibility and usability of the IT systems, services and applications. |
Type B
|
Code |
Competences Transversal | | B3 |
Be able to solve problems with initiative, make decisions, be creative, use critical reasoning and communicate and transmit knowledge, abilities and skills in the field of the profession of technical IT engineer. |
Type C
|
Code |
Competences Nuclear |
Type A
|
Code |
Learning outcomes |
| A6 |
Evaluate the usability and accessibility of interactive systems.
| | CM17 |
Know the fundamentals of human-computer interaction.
Understand how the human factor affects the human-computer interaction.
Know the principal devices for human-computer interaction.
Know how to make a prototype of a user interface.
Evaluate the usability and accessibility of interactive systems.
|
Type B
|
Code |
Learning outcomes |
| B3 |
Is able to solve problems in an ingenious manner using initiative and creativity whilst taking into account the concepts of the subject.
|
Type C
|
Code |
Learning outcomes |
Topic |
Sub-topic |
0. Introduction |
|
1. User interaction technologies |
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2. Design and implementation of human-computer interfaces.
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2.1 Human factors
2.2 Fundamentals of interactive systems
2.3 Evaluation
2.4 Accessibility |
3. Introduction to information visualization
|
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4. Advanced interfaces. |
|
Methodologies :: Tests |
|
Competences |
(*) Class hours
|
Hours outside the classroom
|
(**) Total hours |
Introductory activities |
|
2 |
2 |
4 |
Lecture |
|
24 |
24 |
48 |
Practicals using information and communication technologies (ICTs) in computer rooms |
|
25 |
50 |
75 |
Personal tuition |
|
1 |
0 |
1 |
|
Extended-answer tests |
|
4 |
12 |
16 |
Objective short-answer tests |
|
2 |
4 |
6 |
|
(*) On e-learning, hours of virtual attendance of the teacher. (**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies
|
Description |
Introductory activities |
not available |
Lecture |
not available |
Practicals using information and communication technologies (ICTs) in computer rooms |
not available |
Personal tuition |
not available |
Description |
Students can ask questions or request an appointment via email. |
Methodologies |
Competences
|
Description |
Weight |
|
|
|
|
Practicals using information and communication technologies (ICTs) in computer rooms |
|
The students, in groups of 3 or 4 people, will have to analyse a problem or task related to an interactive ICT system, create multiple design alternatives, implement a detailed prototype and evaluate it with real users. The practice include 4 deliverables and a public lecture. |
50% |
Extended-answer tests |
|
Extended-answer tests in class |
40% |
Objective short-answer tests |
|
There will be exercises and objective tests of short questions via Moodle. |
10% |
Others |
|
|
|
|
Other comments and second exam session |
1st call (continuous evaluation) There will be 2 written tests, one or more exercises and objective tests of short questions (via moodle) and a practice through ICT which includes 4 deliverables. Pass criterion: - Have a grade of 5 or higher on the final written test.
- The average of the tests is 5 or higher.
- The average of the exercises and objective tests of short questions is 5 or higher.
- The average of practices is 4 or higher
- The result of combining the former grades is 5 or higher.
2nd call Students who do not pass the subject in the continuous assessment have to carry out a examination on the second call, and deliver those parts of the practice that do not exceed the rating of 4. Pass criterion: - Have a grade of 5 or higher on the test.
- The average of practices is 4 or higher.
- The result of combining test (50%) and practices (50%) grades is 5 or higher.
Students may not bring any electronic devices on the written tests. |
Basic |
Alan J. Dix, Human-computer interaction, 3rd ed., Harlow, England [etc.] : Pearson Education, cop. 2
Steve Krug, Don't make me think! : a common sense approach to web usability , 2nd ed, Berkeley, Calif. : New Riders, cop. 2006
Jeff Johnson, Designing with the mind in mind : simple guide to understanding user interface design rules, 1st ed, Burlington, MA : Morgan Kaufmann Publishers, 2010
|
Alguns dels llibres anteriors es troben també disponibles en edició electrònica. El llibre de Steve Krug també es troba traduït al castellà: No me hagas pensar : una aproximación a la usabilidad en la web
Krug, Steve
Madrid : Pearson Educación, cop. 2006
|
Complementary |
Toni Granollers i Saltiveri, Jesús Lorés Vidal, José Juan Cañas Delgado, Diseño de sistemas interactivos centrados en el usuario, 1st ed, Barcelona : UOC, 2005
Julio Abascal, José J. Cañas, Miguel Gea, Ana Belén Gil, Jesús Lorés, Ana Belén Martínez Prieto, Man, Introducción a la Interacción Persona-Ordenador, ,
GRIHO, Modelo de Proceso de la Ingeniería de la usabilidad y de la accesibilidad. MPIu+a, , Lleida
Ben Shneiderman & Catherine Plaisant, Designing the user interface : strategies for effective human-computer interaction, 5th ed, Upper Saddle River, N.J. ; London : Pearson Educat
Jakob Nielsen, useit.com, ,
, Usability First, ,
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Subjects that it is recommended to have taken before |
THE FUNDAMENTALS OF PROGRAMMING/17234001 | PROGRAMMING/17234114 |
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Other comments |
Es suposarà que l'estudiant sap programar en llenguatge Java i coneix quins són els elements bàsics per dissenyar interfícies gràfiques així com les eines SWING de Java. |
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation. |
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