IDENTIFYING DATA 2020_21
Subject (*) PERSON-COMPUTER INTERACTION Code 17234104
Study programme
Bachelor's Degree in Computer engineering (2010)
Cycle 1st
Descriptors Credits Type Year Period
6 Compulsory Third 1Q
Language
Català
Department Computer Engineering and Mathematics
Coordinator
MAURI LOBA, CESAR FRANCESC
E-mail cesar.mauri@urv.cat
Lecturers
MAURI LOBA, CESAR FRANCESC
Web http://moodle.urv.cat
General description and relevant information <div>&nbsp;The information published in this guide corresponds to face-to-face classes and can serve as a guide. Due to the health emergency caused by COVID-19 there may be changes in teaching, assessment and calendars for the 2020-21 academic year. These changes will be reported in the Moodle space of each subject. <br /></div><div><br /></div><div>GENERAL DESCRIPTION OF THE SUBJECT:This subject introduces the foundations of Human-Computer Interaction. It includes how human factors influences the interaction, which are the most common devices for interaction, the foundations of interactive system design, introduction to accessibility and assessment of usability and accessibility.</div>

Competences
Type A Code Competences Specific
 A6 Be able to design, develop, evaluate and ensure the accessibility, ergonomics, usability and security of IT systems, services and applications, and the information that they manage.
 CM17 Be able to design and evaluate human-computer interfaces that guarantee the accessibility and usability of the IT systems, services and applications.
Type B Code Competences Transversal
 B3 Be able to solve problems with initiative, make decisions, be creative, use critical reasoning and communicate and transmit knowledge, abilities and skills in the field of the profession of technical IT engineer.
Type C Code Competences Nuclear

Learning outcomes
Type A Code Learning outcomes
 A6 Evaluate the usability and accessibility of interactive systems.
 CM17 Know the fundamentals of human-computer interaction.
Understand how the human factor affects the human-computer interaction.
Know the principal devices for human-computer interaction.
Know how to make a prototype of a user interface.
Evaluate the usability and accessibility of interactive systems.
Type B Code Learning outcomes
 B3 Be able to solve problems in an ingenious manner using initiative and creativity whilst taking into account the concepts of the subject.
Type C Code Learning outcomes

Contents
Topic Sub-topic
0. Introduction
1. User interaction technologies
2. Design and implementation of human-computer interfaces.

2.1 Human factors
2.2 Foundations of interactive systems
2.3 Evaluation
2.4 Accessibility
3. Introduction to information visualization
4. Advanced interfaces.

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
A6
CM17
2 0 2
Lecture
A6
CM17
22 22 44
IT-based practicals in computer rooms
A6
CM17
B3
24 48 72
Personal attention
2 0 2
 
Extended-answer tests
A6
CM17
B3
4 12 16
Short-answer objective tests
A6
CM17
B3
2 12 14
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities Syllabus and evaluation criteria of the subject will be presented to the student. The class will continue with a brief introduction to the Human-Computer Interaction (HCI) discipline.
Lecture Lecture of the main contents of the subject (in Catalan).
IT-based practicals in computer rooms Practical sessions using ICT in which the contents of the lectures will be complemented using a participatory approach.
Personal attention The student may request individualized attention sessions.

Personalized attention
Description

Personalized attention will be provided by e-mail or electronically by videoconference requesting an appointment.


Assessment
Methodologies Competences Description Weight        
IT-based practicals in computer rooms
A6
CM17
B3
Students, in groups of 3 or 4 people, should analyze a computer-related problem or task, develop different design alternatives, implement a detailed prototype and evaluate it with real users. It consists of several installments and a final public exhibition. 50%
Extended-answer tests
A6
CM17
B3
Two (2) extended-answer tests in class 40%
Short-answer objective tests
A6
CM17
B3
There will be exercises and objective tests of short questions via Moodle. 10%
Others  
 
Other comments and second exam session

1st call (continuous evaluation)

There will be 2 written tests, one or more exercises and objective tests of short questions (via moodle) and a practice through ICT which includes several deliverables. Pass criterion:

  • Have a grade of 5 or higher on the final written test.
  • The average of the tests is 5 or higher.
  • The average of the exercises and objective tests of short questions is 5 or higher.
  • The average of practices is 4 or higher
  • The result of combining the former grades is 5 or higher.

2nd call

Students who do not pass the subject in the continuous assessment have to carry out a examination on the second call, and deliver those parts of the practice that do not exceed the rating of 4. Pass criterion:

  • Have a grade of 5 or higher on the test.
  • The average of practices is 4 or higher.
  • The result of combining test (50%) and practices (50%) grades is 5 or higher.

Students may not bring any electronic devices on the written tests.


Sources of information

Basic Alan J. Dix, Human-computer interaction, 3rd, Pearson; 3 edition (October 10, 2003)
Steve Krug, Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability, 3rd, New Riders; 3 edition (December 23, 2013)
Jeff Johnson, Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules, 1st, Morgan Kaufmann; 1 edition (June 3, 2010)

Some of the previous books are also available in electronic edition.

Complementary Toni Granollers i Saltiveri, Jesús Lorés Vidal, José Juan Cañas Delgado, Diseño de sistemas interactivos centrados en el usuario, 1st ed, Barcelona : UOC, 2005
Julio Abascal, José J. Cañas, Miguel Gea, Ana Belén Gil, Jesús Lorés, Ana Belén Martínez Prieto, Man, Introducción a la Interacción Persona-Ordenador, ,
GRIHO, Modelo de Proceso de la Ingeniería de la usabilidad y de la accesibilidad. MPIu+a, , Lleida
Ben Shneiderman & Catherine Plaisant, Designing the user interface : strategies for effective human-computer interaction, 5th ed, Upper Saddle River, N.J. ; London : Pearson Educat
Jakob Nielsen, useit.com, ,
, Usability First, ,

Recommendations


Subjects that it is recommended to have taken before
THE FUNDAMENTALS OF PROGRAMMING I/17234001
PROGRAMMING/17234114
 
Other comments
It will be assumed that the student knows how to program in Java language and knows what are the basic elements for designing graphical interfaces as well as Java SWING tools.
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.