Type A
|
Code |
Competences Specific | | CM3 |
Be able to understand the importance of negotiation, effective work habits, leadership and communication skills in all aspects of software development.
|
| CM7 |
Have knowledge of, design and efficiently use the most suitable data types and structures for solving a problem. |
| CM8 |
Be able to analyse, design, build and maintain applications that are robust, secure and efficient, choosing the most suitable paradigm and programming languages.
|
Type B
|
Code |
Competences Transversal | | B8 |
Be able to work in groups and in a multilingual and multidisciplinary environment. |
| CT5 |
Communicate information clearly and precisely to a variety of audiences. |
Type C
|
Code |
Competences Nuclear |
Type A
|
Code |
Learning outcomes |
| CM3 |
Participates and collaborate actively in the team tasks, carries out personal contribution within the time allotted, takes into account the contributions of others and gives constructive feedback.
| | CM7 |
Know the basic concepts of programming oriented toward objects.
Implement linear data structures in static memory.
| | CM8 |
Be able to implement an application based on the paradigm aimed at objects using the language Java.
Design applications oriented toward objects and represent them using the language UML.
Design a straightforward graphic interface, and implement it using the SWING tools provided by the language Java.
|
Type B
|
Code |
Learning outcomes |
| B8 |
Participates and collaborate actively in the team tasks, carries out personal contribution within the time allotted, takes into account the contributions of others and gives constructive feedback.
| | CT5 |
Produce quality texts that have no grammatical or spelling errors, are properly structured and make appropriate and consistent use of formal and bibliographic conventions.
Draw up texts that are structured, clear, cohesive, rich and of the appropriate length
Draw up texts that are appropriate to the communicative situation, consistent and persuasive
|
Type C
|
Code |
Learning outcomes |
Topic |
Sub-topic |
1. Basics of Object-Oriented Programming (OOP): data organization in classes. |
1.1 Classes, objects, methods and instances. Constructors.
1.2 Class modifiers (public, private, static, ...).
1.3 Composition in classes. Enumerates.
1.4 Introduction to the basic data structures. |
2. Object-Oriented Programming in detail: Inheritance and Polimorphism. |
2.1 Inheritance: superclasses and subclasses. Protected.
2.2 Class hierarchy. The Object class.
2.3 Polimorphism.
2.4 Abstract classes and methods.
2.5 Final Classes and methods.
2.6 Interfaces. |
3. Introduction to the design of applications using OOP. |
3.1 Packages.
3.2 Exceptions.
3.3 Data flows: files.
3.4 Design of a graphical interface.
3.5 Introduction to UML. |
Methodologies :: Tests |
|
Competences |
(*) Class hours
|
Hours outside the classroom
|
(**) Total hours |
Introductory activities |
|
2 |
0 |
2 |
Lecture |
|
16 |
16 |
32 |
Problem solving, exercises |
|
8 |
16 |
24 |
IT-based practicals in computer rooms |
|
26 |
26 |
52 |
IT-based practicals |
|
2 |
26 |
28 |
Personal attention |
|
2 |
0 |
2 |
|
Short-answer objective tests |
|
4 |
6 |
10 |
|
(*) On e-learning, hours of virtual attendance of the teacher. (**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies
|
Description |
Introductory activities |
Presentation of the lecturers and the organization of the course (topics, materials, competences, bibliography).
The evaluation procedure will be also explained at this introductory class.
|
Lecture |
Main lectures where the concepts are explained with examples.
Morning lectures are in Catalan, and afternoon lectures in English. |
Problem solving, exercises |
Some weeks the students will practise solving short exercises, individually or in group.
The exercises may be given to students in advance so that you can prepare them at home before the class.
|
IT-based practicals in computer rooms |
Practice classes in computer laboratories. Each session a new exercise will be proposed, to be solved during the class using Java and Eclipse.
|
IT-based practicals |
The student must design and implement several exercises (which can be individual or in groups). Details will presented at class by the teacher. The work will be done at home.
Some additional documentation can be required, together with the source code in Java. |
Personal attention |
Personal attention will be given at the teacher's office (143).
It is recommended to contact with the teachers by email in advance to agree with the date/time.
|
Description |
Personal attention will be given at the teacher's office (143).
It is recommended to contact with the teachers by email in advance to agree with the date/time.
|
Methodologies |
Competences
|
Description |
Weight |
|
|
|
|
IT-based practicals |
|
The student must design and implement in Java several exercises (which can be individual or in groups). Details will be given in the Moodle platform.
Some additional documentation can be required, together with the source code in Java.
The student must deliver all the exercises and a minimum average grade of 5 is mandatory to pass the course.
|
40 |
Short-answer objective tests |
|
There will be two exams during the course, covering all the topics explained until the date of the exam.
A minimum average grade of 5 is mandatory to pass the course; as well as a minimum of 4 in the second exam. |
60 |
Others |
|
|
|
|
Other comments and second exam session |
If the student cannot pass the course in the first round, a second chance is available (see the calendar at ETSE website). Only the part failed must be repeated (the practical part or the exams part):
- The final exam at the second round will cover all the course (60%)
- To pass the practical part in the second round a different final practical exercise must be done (40%).
During exams it is prohibited the use of any communication or data transmission device. If you do not follow this rule, the exam will be not reviewed and you will automatically get a Fail. |
Basic |
Herbert Schildt, Java 8, última edició disponible,
Paul Deitel, Harvey Deitel, Java. Cómo programar., última edició disponible,
|
In addition to the books recommended in this section (in Spanish), you can also use the following books in English, which are available at the Campus Sescelades library: - Java: How to program. Paul Deitel, Harvey Deitel. Ed.Prentice Hall (004.43 JAVA Dei). - Sams teach yourself Java in 24 hours, Cadenhead, Rogers. Pearson Education [distributor], 2012 |
Complementary |
J.Cohoon, J. Davidson, Programación en Java 5.0, última edició disponible,
Rogers CadenHead, Programación Java 7, última edició disponible,
David Camacho, Jose M Valls, Jesus Garcia i altres, Programación, Algoritmos y ejercicios resueltos en JAVA, última edició disponible,
|
|
Subjects that continue the syllabus |
|
Subjects that are recommended to be taken simultaneously |
PROGRAMMING METHODOLOGIES/17234116 |
|
Subjects that it is recommended to have taken before |
THE FUNDAMENTALS OF PROGRAMMING I/17234001 |
|
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation. |
|