IDENTIFYING DATA 2023_24
Subject (*) ELECTRONIC COMMERCE SYSTEMS Code 17234121
Study programme
Bachelor's Degree in Computer engineering (2010)
Cycle 1st
Descriptors Credits Type Year Period
6 Compulsory Fourth 2Q
Language
Castellà
Department Computer Engineering and Mathematics
Coordinator
ZANGER , CHRISTIAN
E-mail christian.zanger@urv.cat
Lecturers
ZANGER , CHRISTIAN
Web http://https://campusvirtual.urv.cat/local/alternatelogin/index.php
General description and relevant information <p>The information published in this guide corresponds to face-to-face classes and can serve as a guide. Due to the<b> health emergency </b>caused by COVID-19 there may be changes in teaching, assessment and calendars for the 2023-24 academic year. These changes will be reported in the Moodle space of each subject.</p><p>GENERAL DESCRIPTION OF THE SUBJECT: This course aims to introduce students to electronic commerce by teaching the necessary bases to be able to carry out a practical work on the implementation of electronic sales related to the socioeconomic environment. The student will receive notions on how to design a business model. You will learn how information is managed in electronic commerce. You will learn how the electronic transaction mechanisms currently in use work. Finally, various techniques focused on electronic copyright protection will be explained.</p><p>Although this course is not offered in English, foreign exchange students will receive personalised support in English and will be able to develop the evaluation activities in this language.</p>

Competences
Type A Code Competences Specific
 IS1 Be able to develop, maintain and evaluate software services and systems that meet all of the user's requirements and are reliable and efficient, accessible for development and maintenance, and comply with the quality regulations, applying the theory, principles, methods and practices of software engineering.
 IS5 Be able to identify, evaluate and manage the associated potential risks that may arise.
 IS6 Be able to design appropriate solutions in one or more application domains using software engineering methods that integrate ethical, social, legal and economic aspects.
Type B Code Competences Transversal
 B4 Be able to handle specifications, regulations and standards that must be fulfilled.
 CT5 Communicate information clearly and precisely to a variety of audiences.
Type C Code Competences Nuclear

Learning outcomes
Type A Code Learning outcomes
 IS1 Know the characteristics and the functioning of electronic payment systems.
Understand the importance of copyright protection and know the different methods used in this field.
Design and implement an electronic shop.
 IS5 Understand the security problems of electronic commerce.
Understand the importance of copyright protection and know the different methods used in this field.
Know the methods for providing trust and security in the field of electronic commerce.
 IS6 Know the principal legal aspects regarding electronic commerce.
Know the fundamentals of knowledge management in electronic commerce.
Type B Code Learning outcomes
 B4 Know the principal legal aspects regarding electronic commerce.
 CT5 Use the techniques of non-verbal communication and the expressive resources of the voice to make a good oral presentation
Draw up texts that are structured, clear, cohesive, rich and of the appropriate length
Produce a persuasive, consistent and precise discourse that can explain complex ideas and effectively interact with the audience
Type C Code Learning outcomes

Contents
Topic Sub-topic
1. Introduction to E-Commerce General concepts
Legal aspects
Gathering and exploiting data
Designing an e-commerce solution
Introduction to marketing
2. Information management Operational database
Strategic Database (Data warehouse)
Introduction to Data Mining
3. Electronic payment systems Payment systems supported by banks
Payment systems supported by alternative entities
Other payment methods
4. Protection of intellectual property Copyright and Copyleft
Digital Rights Management (DRM)
Steganography: watermarking and fingerprinting

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
1 1 2
Lecture
IS1
IS5
IS6
B4
12 12 24
IT-based practicals in computer rooms
IS1
20 70 90
Presentations / oral communications
CT5
10 10 20
Personal attention
0 0 0
 
Short-answer objective tests
IS1
IS5
IS6
B4
2 12 14
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities There will be a presentation of the objectives and applications of the subject.
Lecture Explanation of the theoretical content of the subject.
IT-based practicals in computer rooms In groups of 2, students design and implement an electronic store to sell over the Internet. To do this they will have to combine all the knowledge acquired in the subject.
Presentations / oral communications In groups of 2, students present their business model to the class.
Personal attention Office hours in person at office 249, via email or via Teams

Personalized attention
Description

Personalized attention will be provided during office hours in person or by email. Due to the health emergency, attention to the student may be provided through online meetings, at previously arranged times by e-mail, or through other virtual tools.


Assessment
Methodologies Competences Description Weight        
IT-based practicals in computer rooms
IS1
Design and implementation of an electronic commerce. 40%
Presentations / oral communications
CT5
Oral presentation of the business model of the designed e-commerce solution 10%
Short-answer objective tests
IS1
IS5
IS6
B4
Two written exams related to the contents of the subject. 50%
Others  
 
Other comments and second exam session

The use of mobile devices is not allowed during the exams.

To pass the subject, it is necessary to obtain an average score above 5 in both the theoretical and the practical part.

The 2nd call evaluation involves a written exam (50% of the final grade), designing and implementing an electronic commerce (40% of the final grade) and presenting the business model of the designed e-commerce solution (10% of the final grade). Note that the maximum grade for the practical part (i.e., designing and implementing an electronic commerce and presenting it) in the 2nd call is a maximum of 8 out of 10.

Both in the first call and in the second call, the exams and the evaluations of the practical activities will be carried out face-to-face.

In the event that the restrictions resulting from the current health emergency situation do not allow face-to-face tests, the exams and evaluations of the practical activities will be done remotely,


Sources of information

Basic O. Alavedra, J. Domingo, J. Herrera, M.A. Rius, F. Sebé i M. Soriano , “Tecnologia per al comerç electrònic”, EdiUOC, 2003

Complementary J. Domingo Ferrer i J. Herrera Joancomartí , Criptografia per als serveis telemàtics i el comerç electrònic, EdiUOC, 1999

Recommendations


Subjects that it is recommended to have taken before
DATABASES/17234103
PROGRAMMING/17234114
OPEN SYSTEMS/17234123
NETWORK SECURITY/17234120
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.