Type A
|
Code |
Competences Specific | | A1 |
Project, calculate and design products, processes and installations in all areas of computer engineering. |
| A3 |
Perform mathematical modelling, calculation and simulation in company technology and engineering centres, particularly in tasks of research, development and innovation in all areas related to computer engineering. |
| D1 |
Integrate the fundamental technology, applications, services and systems of computer engineering, in general, and in a broader, multidisciplinary context. |
| T5 |
Analyse the information needs considered in an environment and execute all stages of the construction process of an information system. |
| T8 |
Design and develop computer systems, applications and services in embedded and ubiquitous systems. |
| T11 |
Conceptualise, design, develop and evaluate the person-computer interaction of computer products, systems, applications and services. |
Type B
|
Code |
Competences Transversal | | B2 |
Aplicar el pensament crític, lògic i creatiu, demostrant capacitat d’innovació. |
| B3 |
Treballar de forma autònoma amb responsabilitat i iniciativa. |
Type C
|
Code |
Competences Nuclear | | C2 |
Be advanced users of the information and communication technologies |
| C3 |
Be able to manage information and knowledge |
| C5 |
Be committed to ethics and social responsibility as citizens and professionals |
Type A
|
Code |
Learning outcomes |
| A1 |
Integrate theoretical knowledge into the realities to which it may apply.
| | A3 |
Apply the techniques learned in a specific context.
| | D1 |
Analyse the problems and their causes from a global focus in the medium and long term.
Integrate computational devices in scenarios where the human being is located.
| | T5 |
Identify the components of a decision-making problem and know how to decide the most suitable decision-making model.
| | T8 |
Apply information and communication technology to the field of ubiquitous computing.
| | T11 |
Integrate computational devices in scenarios where the human being is located.
|
Type B
|
Code |
Learning outcomes |
| B2 |
Identify things that need to be improved in complex situations and contexts.
Apply innovative techniques and obtain results.
| | B3 |
Take correct decisions at key moments confidently, consistently and systematically.
|
Type C
|
Code |
Learning outcomes |
| C2 |
Understand the operating system as a hardware manager and the software as a working tool.
| | C3 |
Locate and access information effectively and efficiently.
| | C5 |
Respect fundamental rights and equality between men and women.
|
Topic |
Sub-topic |
Introduction to Ubiquitous Computing |
Definitions
Legal and ethical aspects
Privacy
|
Ubiquitous Computing Technologies |
Data collection
Data transfer
Knowledge representation
User Interface Design
Mobile computing
|
Ubiquitous Computing Applications |
Individual applications
Home applications
Health applications
Smart city applications
|
Methodologies :: Tests |
|
Competences |
(*) Class hours
|
Hours outside the classroom
|
(**) Total hours |
Introductory activities |
|
2 |
0 |
2 |
Lecture |
|
22 |
22.5 |
44.5 |
Practicals using information and communication technologies (ICTs) in computer rooms |
|
15 |
45 |
60 |
Personal tuition |
|
2 |
0 |
2 |
|
Extended-answer tests |
|
2 |
0 |
2 |
Practical tests |
|
2 |
0 |
2 |
|
(*) On e-learning, hours of virtual attendance of the teacher. (**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies
|
Description |
Introductory activities |
Presentació de l'assignatura |
Lecture |
Es presenten els continguts teòrics als alumnes. Es realitzaran exemples i problemes per a practicar els conceptes introduits. |
Practicals using information and communication technologies (ICTs) in computer rooms |
Els alumnes fan exemples guiats d'aplicació dels conceptes teòrics. També es fan activitats que requereixen la comprensió dels conceptes teòrics per part de l'alumne per al seu correcte desenvolupament.
Posteriorment els alumnes hauran de dissenyar un prototip d'un projecte relacionat amb la temàtica de l'assignatura. |
Personal tuition |
Suport i resolució de dubtes |
Description |
Personalized attention will be done in person during the consultation hours of each professor. There will also be the option of communication using the tools that moodle provides.
|
Methodologies |
Competences
|
Description |
Weight |
|
|
|
|
Extended-answer tests |
|
Proves per avaluar els coneixements teòrics de l'assignatura. |
30% |
Practical tests |
|
Es faran dos treballs pràctics, un exercici de programació d'un sistema de sensors i un prototip d'una aplicació relacionada amb la computació ubiqua. |
70% |
Others |
|
|
|
|
Other comments and second exam session |
|
Basic |
Adam Greenfield, Everyware: The Dawning Age of Ubiquitous Computing, New Riders, 2010
Mike Kuniavsky, Smart Things: Ubiquitous Computing User Experience Design, Morgan Kaufmann, 2010
Cuno Pfister, Getting Started with the Internet of Things, Maker Media, Inc, 2011
Rolf H. Weber, Internet of Things: Legal Perspectives, Springer, 2010
|
|
Complementary |
|
|
Subjects that it is recommended to have taken before |
VISUALISATION AND INTERACTION SYSTEMS/17665104 |
|
|
Other comments |
L'assignatura es farà en anglès.
The classes will be in English. |
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation. |
|