IDENTIFYING DATA 2015_16
Subject (*) UBIQUITOUS COMPUTING Code 17665212
Study programme
Computer Engineering: Computer Security and Intelligent Systems (2013)
Cycle 2nd
Descriptors Credits Type Year Period
4.5 Optional 2Q
Language
Anglès
Department Enginyeria Informàtica i Matemàtiques
Coordinator
DUCH GAVALDÀ, JORDI
E-mail jordi.duch@urv.cat
Lecturers
DUCH GAVALDÀ, JORDI
Web
General description and relevant information

Competences
Type A Code Competences Specific
 A1 Project, calculate and design products, processes and installations in all areas of computer engineering.
 A3 Perform mathematical modelling, calculation and simulation in company technology and engineering centres, particularly in tasks of research, development and innovation in all areas related to computer engineering.
 D1 Integrate the fundamental technology, applications, services and systems of computer engineering, in general, and in a broader, multidisciplinary context.
 T5 Analyse the information needs considered in an environment and execute all stages of the construction process of an information system.
 T8 Design and develop computer systems, applications and services in embedded and ubiquitous systems.
 T11 Conceptualise, design, develop and evaluate the person-computer interaction of computer products, systems, applications and services.
Type B Code Competences Transversal
 B2 Aplicar el pensament crític, lògic i creatiu, demostrant capacitat d’innovació.
 B3 Treballar de forma autònoma amb responsabilitat i iniciativa.
Type C Code Competences Nuclear
 C2 Be advanced users of the information and communication technologies
 C3 Be able to manage information and knowledge
 C5 Be committed to ethics and social responsibility as citizens and professionals

Learning outcomes
Type A Code Learning outcomes
 A1 Integrate theoretical knowledge into the realities to which it may apply.
 A3 Apply the techniques learned in a specific context.
 D1 Analyse the problems and their causes from a global focus in the medium and long term.
Integrate computational devices in scenarios where the human being is located.
 T5 Identify the components of a decision-making problem and know how to decide the most suitable decision-making model.
 T8 Apply information and communication technology to the field of ubiquitous computing.
 T11 Integrate computational devices in scenarios where the human being is located.
Type B Code Learning outcomes
 B2 Identify things that need to be improved in complex situations and contexts.
Apply innovative techniques and obtain results.
 B3 Take correct decisions at key moments confidently, consistently and systematically.
Type C Code Learning outcomes
 C2 Understand the operating system as a hardware manager and the software as a working tool.
 C3 Locate and access information effectively and efficiently.
 C5 Respect fundamental rights and equality between men and women.

Contents
Topic Sub-topic
Introduction to Ubiquitous Computing Definitions
Legal and ethical aspects
Privacy
Ubiquitous Computing Technologies Data collection
Data transfer
Knowledge representation
User Interface Design
Mobile computing
Ubiquitous Computing Applications Individual applications
Home applications
Health applications
Smart city applications

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
2 0 2
Lecture
A1
A3
D1
T5
T8
T11
22 22.5 44.5
Practicals using information and communication technologies (ICTs) in computer rooms
A1
A3
D1
T5
T8
T11
15 45 60
Personal tuition
2 0 2
 
Extended-answer tests
A1
A3
D1
T5
T8
T11
2 0 2
Practical tests
A1
A3
D1
T5
T8
T11
2 0 2
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities Presentació de l'assignatura
Lecture Es presenten els continguts teòrics als alumnes. Es realitzaran exemples i problemes per a practicar els conceptes introduits.
Practicals using information and communication technologies (ICTs) in computer rooms Els alumnes fan exemples guiats d'aplicació dels conceptes teòrics. També es fan activitats que requereixen la comprensió dels conceptes teòrics per part de l'alumne per al seu correcte desenvolupament.
Posteriorment els alumnes hauran de dissenyar un prototip d'un projecte relacionat amb la temàtica de l'assignatura.
Personal tuition Suport i resolució de dubtes

Personalized attention
Description
Personalized attention will be done in person during the consultation hours of each professor. There will also be the option of communication using the tools that moodle provides.

Assessment
Methodologies Competences Description Weight        
Extended-answer tests
A1
A3
D1
T5
T8
T11
Proves per avaluar els coneixements teòrics de l'assignatura. 30%
Practical tests
A1
A3
D1
T5
T8
T11
Es faran dos treballs pràctics, un exercici de programació d'un sistema de sensors i un prototip d'una aplicació relacionada amb la computació ubiqua. 70%
Others  
 
Other comments and second exam session

Sources of information

Basic Adam Greenfield, Everyware: The Dawning Age of Ubiquitous Computing, New Riders, 2010
Mike Kuniavsky, Smart Things: Ubiquitous Computing User Experience Design, Morgan Kaufmann, 2010
Cuno Pfister, Getting Started with the Internet of Things, Maker Media, Inc, 2011
Rolf H. Weber, Internet of Things: Legal Perspectives, Springer, 2010

Complementary

Recommendations


Subjects that it is recommended to have taken before
VISUALISATION AND INTERACTION SYSTEMS/17665104
 
Other comments
L'assignatura es farà en anglès. The classes will be in English.
(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.