IDENTIFYING DATA 2019_20
Subject (*) INTERACTIVE AND VISUALISATION SYSTEMS Code 17685206
Study programme
Computer Security Engineering and Artificial Intelligence (2016)
Cycle 2nd
Descriptors Credits Type Year Period
3 Optional 2Q
Language
Anglès
Department Computer Engineering and Mathematics
Coordinator
DUCH GAVALDÀ, JORDI
E-mail jordi.duch@urv.cat
Lecturers
DUCH GAVALDÀ, JORDI
Web
General description and relevant information This course is intended for students to learn the fundamentals of graphic representation of different types of information

Competences
Type A Code Competences Specific
 A10 Use and develop methodologies, methods, techniques, specific-use programmes, regulations and standards for graphic computing.
 A11 Conceptualise, design, develop and evaluate the person-computer interaction of computer products, systems, applications and services using advanced artificial intelligence techniques interaction.
 A12 Create and operate virtual environments, and create, manage and distribute multimedia content guaranteeing the protection of privacy and copyright by techniques of computer security and Artificial Intelligence.
Type B Code Competences Transversal
 CT2 Forming opinions on the basis of the efficient management and use of information
 CT3 Solve complex problems critically, creatively and innovatively in multidisciplinary contexts.
 CT5 Communicate complex ideas effectively to all sorts of audiences
Type C Code Competences Nuclear

Learning outcomes
Type A Code Learning outcomes
 A10 Identify the data representation models used in graphics systems.
Classify the models with respect to their scope.
Evaluate the necessary algorithms for manipulating the objects that form the scene and its display.
Identify the optimum graphic representations for each data type.
 A11 Recognise the elements that comprise the interaction, techniques and devices.
Adapt the interaction models to the type of data displayed.
 A12 Recognise the basis of the design and the presentation of the information.
Evaluates the algorithms for the representation of scientific data.
Type B Code Learning outcomes
 CT2 Manage information and knowledge by making efficient use of the information technologies.
 CT3 Recognise the situation as a problem in a multidisciplinary, research or professional environment, and take an active part in finding a solution.
 CT5 Produce a persuasive, consistent and precise discourse that can explain complex ideas and effectively interact with the audience.
Type C Code Learning outcomes

Contents
Topic Sub-topic
1. Introduction to Computer Graphics Technologies 1.1 Visualization basic principles
1.2 Introduction to graphical programming
2. Scientific data visualization (SciVis) 2.1 The visualization process
2.2 Data enconding: voxels, optimized structures
2.3 Visualization Techiniques: IVR, DVR
3. Information visualization (InfoVis) 3.1 Information design and presentation
3.2 Representing multivariate and temporal data
3.3 Representing hierarchical data
3.4 Representing graph data
4. Integration of visualization in computer applications 4.1 Interaction systems for visualizations
4.2 Graphical libraries for visualization and interaction

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
1 1.5 2.5
Lecture
A10
A11
A12
CT3
9 13.5 22.5
IT-based practicals
A10
A11
A12
CT2
CT3
13 20 33
Presentations / oral communications
A12
CT3
CT5
2 2 4
Personal attention
1 0 1
 
Short-answer objective tests
A11
A12
2 4 6
Extended-answer tests
A11
CT2
CT3
2 4 6
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities Presentació de les eines i conceptes bàsics a utilitzar en l'assignatura
Lecture Presentació dels continguts
IT-based practicals Realització d'exercicis que treballen els continguts que es van presentant al llarg del curs
Presentations / oral communications Presentació de les pràctiques realitzades
Personal attention L'alumne es pot posar en contacte amb el professor en horaris de consulta o via correu electrònic

Personalized attention
Description
The student can talk with the professors at the hours scheduled at the professor's office, or send an email to arrange a specific time for personalized attention.

Assessment
Methodologies Competences Description Weight        
IT-based practicals
A10
A11
A12
CT2
CT3
Exercicis que es van desenvolupant al llarg del curs a les sessions de laboratori 30
Presentations / oral communications
A12
CT3
CT5
Presentació de les pràctiques del curs 10
Short-answer objective tests
A11
A12
Prova escrita sobre els conceptes treballats al llarg del l'assignatura 30
Extended-answer tests
A11
CT2
CT3
Prova escrita sobre la practica desenvolupada 30
Others  
 
Other comments and second exam session

La segona convocatòria suposa acabar i superar les parts pendents en la primera.

Durant els exàmens no es podrà fer ús de cap dispositiu de comunicació i transmissió de dades. El no compliment d'aquest punt suposa automàticament la no superació de l'examen.


Sources of information

Basic edited by Charles D. Hansen, Chris R. Johnson, The Visualization handbook , 2005, Elsevier-Butterworth Heinemann
Colin Ware, Information visualization : perception for design, 2004, Morgan Kaufmann
C. Chen, W. Härdle, A. Unwin , Handbook of data visualization , 2007, Springer

Complementary

Recommendations


(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.