IDENTIFYING DATA 2017_18
Subject (*) DECISION THEORY 3 Code 20725109
Study programme
Technology and Engineering Management (2017)
Cycle 2nd
Descriptors Credits Type Year Period
3 Compulsory First 1Q
Language
Anglès
Department Economics
Coordinator
THEILEN ., BERND GEORG
E-mail bernd.theilen@urv.cat
Lecturers
THEILEN ., BERND GEORG
Web
General description and relevant information This course provides analytical tools to understand situations in which agents take their decisions strategically. Applications are, for example, marketing campaigns, investment races, or price wars, and, more generally, any kind of competition between firms.

Competences
Type A Code Competences Specific
 A1.4 Apply advanced methods of theoretical and empirical analysis to company decision-taking.
Type B Code Competences Transversal
 B2.1 Provide peupose and direction. Influence and guide others in order to improve performance and achieve objectives.
 B2.2 Lead and identify multidisciplinary teams that are able to respond to technical changes and management needs in national and international contexts and ill-defined environments.
 B3.1 Work in a team collaboratively and with responsibility shared among multidisciplinary, multi-lingual and multicultural teams in complex environments.
 B3.2 Foster interdependency and shared responsibility.
 B3.3 Resolve disputes in a constructive manner.
 B4.1 Develop the skills needed for autonomous learning in order to maintain and improve those competencies acquired during the course that enable continued development.
 B5.2 Use critical, creative and innovative thinking to solve problems in multidisciplinary contexts.
Type C Code Competences Nuclear

Learning outcomes
Type A Code Learning outcomes
 A1.4 Apply strategic analysis tools to decision taking in complex situations in technological and industrial companies.
Type B Code Learning outcomes
 B2.1 Develop strategies for influence others in multidisciplinary contexts.
 B2.2 Understand tools leaderships in uncertain environments.
 B3.1 Organise teamwork in complex and multidisciplinary contexts.
 B3.2 Take responsibility for the overall result of teamwork and not merely for the part that was done personally.
 B3.3 Resolve disputes that arise during teamwork in a constructive manner.
 B4.1 Develop the ability to think strategically using technical knowledge and decision-taking tools.
 B5.2 Use critical thinking to design business strategies in a technological framework and in complex contexts.
Type C Code Learning outcomes

Contents
Topic Sub-topic
Entrepreneur decisions and game theory
Strategic and cooperative games
Decisions in simultaneous strategic games
Decisions in sequential strategic games
Auctions
Vertical integration and market structure

Planning
Methodologies  ::  Tests
  Competences (*) Class hours
Hours outside the classroom
(**) Total hours
Introductory activities
1 0 1
Lecture
A1.4
17 17 34
Presentations / expositions
A1.4
B3.1
B5.2
2 10 12
Debates
A1.4
B2.1
B3.3
8 12 20
Personal tuition
2 2 4
 
Objective short-answer tests
A1.4
2 2 4
 
(*) On e-learning, hours of virtual attendance of the teacher.
(**) The information in the planning table is for guidance only and does not take into account the heterogeneity of the students.

Methodologies
Methodologies
  Description
Introductory activities Introduction to the course and evaluation system
Lecture Lecture delivered by the professor in charge
Presentations / expositions Presentations by students
Debates Debates on specific topics based on the contents of the course
Personal tuition Personal tuition of students by the professor on problem sets, and general contents of the course

Personalized attention
Description
In consultation hours students can ask questions about the contents of the course. Consultations can made at the office of the professor at the established schedule or by appointment.

Assessment
Methodologies Competences Description Weight        
Presentations / expositions
A1.4
B3.1
B5.2
Students have to deliver a case study. 40%
Debates
A1.4
B2.1
B3.3
Students are expected to participate in class debates. 20%
Objective short-answer tests
A1.4
There will be a final exam based on all contents of the course. 40%
Others  

For the second call (segunda convocatoria) students have to pass an exam (60%) and must deliver a case study (40%). If the case study has been delivered previously, the note can be preserved.

 
Other comments and second exam session

For the second call (segunda convocatoria) students have to pass an exam (60%) and must deliver a case study (40%). If the case study has been delivered previously, the note can be preserved.


Sources of information

Basic Dixit, Skeath, Reiley, Games of strategy, 3er, Norton
Bierman, Fernandez, Game theory with economic applications, 2nd, Addison-Wesley

Complementary

Recommendations


(*)The teaching guide is the document in which the URV publishes the information about all its courses. It is a public document and cannot be modified. Only in exceptional cases can it be revised by the competent agent or duly revised so that it is in line with current legislation.